Introduction
Units
Class Hierarchy
Classes, Interfaces, Objects and Records
Types
Variables
Constants
Functions and Procedures
Identifiers
Examples, tools and demo game
Stores the contents of a bitmap.
Clolor map.
Datafile object.
This is the structure which contains a GUI object.
Graphics mode description.
Graphics mode list.
This provides both analogue input in the pos field (ranging from -128 to 128 or from 0 to 255, depending on the type of the control), and digital values in the d1 and d2 fields.
pos
d1
d2
information about a joystick button.
information about an entire joystick.
information about one or more axis (a slider or directional control)
Fixed point matrix structure.
Floating point matrix structure.
Structure used to hold an entry of a menu.
A structure holding MIDI data.
Packfile vtable structure, for custom packfiles.
Quaternion.
Palette entry.
Stores an rgb map to accelerate conversions.
An RLE compressed sprite.
A sample structure, which holds sound data, used by the digital sample routines.
A vertex structure used by al_polygon3d and other polygon rendering functions.
Like AL_V3D but using float values instead of fixed ones.
Creates and manages the screen bitmap.
Defines methods and stuff for system initialization and management.