All Classes, Interfaces, Objects and Records

Name Unit Description
AL_BITMAP Allegro

Stores the contents of a bitmap.

AL_COLOR_MAP alVGA

Clolor map.

AL_DATAFILE_OBJECT alFile

Datafile object.

AL_DATAFILE_PROPERTY alFile

 

AL_DIALOG alGUI

This is the structure which contains a GUI object.

AL_GFX_MODE Allegro

Graphics mode description.

AL_GFX_MODE_LIST Allegro

Graphics mode list.

AL_JOYSTICK_AXIS_INFO Allegro

This provides both analogue input in the pos field (ranging from -128 to 128 or from 0 to 255, depending on the type of the control), and digital values in the d1 and d2 fields.

AL_JOYSTICK_BUTTON_INFO Allegro

information about a joystick button.

AL_JOYSTICK_INFO Allegro

information about an entire joystick.

AL_JOYSTICK_STICK_INFO Allegro

information about one or more axis (a slider or directional control)

AL_MATRIX al3D

Fixed point matrix structure.

AL_MATRIX_F al3D

Floating point matrix structure.

AL_MENU alGUI

Structure used to hold an entry of a menu.

AL_MIDI Allegro

A structure holding MIDI data.

AL_PACKFILE_VTABLE alFile

Packfile vtable structure, for custom packfiles.

AL_QUAT al3D

Quaternion.

AL_RGB Allegro

Palette entry.

AL_RGB_MAP Allegro

Stores an rgb map to accelerate conversions.

AL_RLE_SPRITE Allegro

An RLE compressed sprite.

AL_SAMPLE Allegro

A sample structure, which holds sound data, used by the digital sample routines.

AL_V3D al3D

A vertex structure used by al_polygon3d and other polygon rendering functions.

AL_V3D_F al3D

Like AL_V3D but using float values instead of fixed ones.

__AL_GFX_DRIVER__ alDrv

Creates and manages the screen bitmap.

__AL_SYSTEM_DRIVER__ alDrv

Defines methods and stuff for system initialization and management.


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