Allegro.pas - News

Allegro.pas is a wrapper to allow Pascal language to use the Allegro game programming library to create your own games in good old Pascal or the modern Object Pascal programming languages.  Read more details on the introductory page.

News

Last modified: 20/12/2016 12:12

News RSS feed

Updated on-line documentation

(20/12/2016 12:12)

That's it. I've updated the on-line documentation with the current svn-TRUNK one, wich is much better than the one included in the last package. It now includes much more information, some fixes and a search engine.

You can't download it at the moment but you can read it here.

Allegro.pas tutorials

(22/11/2016 01:11)

As some people has asked for, I've started with Allegro.pas tutorials in the Lazarus/Free Pascal wiki.

Some body asked me for Spanish tutorials, and also it's more easy for me to do it in Spanish, so I'll write them initially in that language. I plan to translate them to English ASAP, but if some body can do it for me it would help a lot. ;)

Any comment and suggestion are welcomed.

Link to the first tutorial (Spanish)

Fix version 4.4.5-1

(20/07/2016 11:07)

Thanks to a note at the Discussion forums, I did some fixes and updates to version 4.4.5. They're a few, and mostly on the alwin unit. Actually I'm not sure that it works perfectly, but it compiles.

I've also updated the documentation, adding a search engine (actually just added an option to pasdoc). You can read it online or download as you wish.

As always, you can download from the download page.

Allegro.pas 5.2.alpha released!

(10/05/2016 06:05)

About 3 years after 5.0.alpha, a new release of branch 5 (now TRUNK) was released today. It has a lot of improvements, and should be slightly more stable than previous alpha. You can download it from here. Any feed back is welcome.

I'll use it in the comming TINS 2016 contest, and I plan to use my entry as demonstration game for the library.

Allegro 5.2.0 released

(02/04/2016 11:04)

Yesterday, Allegro 5.2.0 was released. I tested it and it's quite nice. It fixes suff from 5.0 and adds new things, like the new 3D API that avoids the need of OpenGL or DirectX. It is much like the 3D routines used in pre-5 versions but using hardware acceleration.

So, Allegro.pas TRUNK will drop 5.0 support and go to the 5.2. Actually I want to release a new beta before TINS 2006, announced by Amarillion few days ago. This is, before Friday May 13.

 
 
Except where otherwise noted, content on this site is licensed under the following license: CC Attribution-Noncommercial 3.0 Unported