Allegro.pas is a wrapper to allow Pascal language to use the Allegro game programming library to create your own games in good old Pascal or the modern Object Pascal programming languages. Read more details on the introductory page.
As some people has asked for, I've started with Allegro.pas tutorials in the Lazarus/Free Pascal wiki.
Some body asked me for Spanish tutorials, and also it's more easy for me to do it in Spanish, so I'll write them initially in that language. I plan to translate them to English ASAP, but if some body can do it for me it would help a lot. ;)
Any comment and suggestion are welcomed.
Thanks to a note at the Discussion forums, I did some fixes and updates to version 4.4.5. They're a few, and mostly on the alwin unit. Actually I'm not sure that it works perfectly, but it compiles.
I've also updated the documentation, adding a search engine (actually just added an option to pasdoc). You can read it online or download as you wish.
As always, you can download from the download page.
About 3 years after 5.0.alpha, a new release of branch 5 (now TRUNK) was released today. It has a lot of improvements, and should be slightly more stable than previous alpha. You can download it from here. Any feed back is welcome.
I'll use it in the comming TINS 2016 contest, and I plan to use my entry as demonstration game for the library.
Yesterday, Allegro 5.2.0 was released. I tested it and it's quite nice. It fixes suff from 5.0 and adds new things, like the new 3D API that avoids the need of OpenGL or DirectX. It is much like the 3D routines used in pre-5 versions but using hardware acceleration.
So, Allegro.pas TRUNK will drop 5.0 support and go to the 5.2. Actually I want to release a new beta before TINS 2006, announced by Amarillion few days ago. This is, before Friday May 13.
Few time ago, Free Pascal version 3 was released. Sometime later, Lazarus 1.6 was released. I didn't test them 'till today, and I found a few issues. They're not major issues, just some warnings here and there. So I did a few changes and uploaded to the SVN.
On the other hand, I was thinking about what demonstration game to ship with Allegro.pas 5 branch. I was thinking in an old idea: first person snowball battle. So may be I'll create a prototype using version 4.4 then port it to version 5.0 (or may be 5.1).