Allegro.pas is a wrapper to allow Pascal language to use the Allegro game programming library to create your own games in good old Pascal or the modern Object Pascal programming languages. Read more details on the introductory page.
Lars Sonnen, Matthias Müller, Michael Willems and Markus Wall have published a new Tetris clone named Amazing Tetris. Of course, it uses Allegro.pas. They created it as a Computer Science project for school, and they helped testing and providing the OGG/Vorbis loader for Allegro.pas that I added as an add-on to the library.
You can download the game from RPGHacker's web site. I'ts compiled for Windows, but I've tested it on Linux using WineHQ and it does work (with a small glitch).
I didn't work on the project lately, but I decided to release an Alpha version (pre-beta) because it's pretty stable. I've tested in several systems (Xubuntu 32 bit, Fedora 64bit and Windows XP 32 bit) and it works... almost. It doesn't include full documentation, and it may not work properly with your system, but it has the new Allegro API and has OpenGL support and other new features.
The download link: https://sourceforge.net/projects/allegro-pas/files/5.0.alpha/
See that I've changed the way I'll release the packages. Now I'll create a new folder for each version, instead to use the old way separating sources and binaries.
I've just finished to migrate the SVN from the old repository to the new one. If you're using SVN to update your Allegro.pas copy, you should use the new repository (obviously). Visit the SVN section (see links on the left bar) to know the new URI.
To know more, you can read the forum thread:
I've uploaded the new website. As you see I've drop the GesBit blog engine and use SourceForge's news service. That means that news can't be commented. Also phpBB service was closed too. Anyway, you can made any comment or suggestion using SourceForge's Discussion. Also I visit Pascal Game Development quite often.
The new look was made by José Francisco Arévalo, A.K.A. Paco.