Last news
- Allegro.pas version 5 on the way! » Finally I decided to push up my Allegro wrapper for Pascal and I started version 5. At the moment, and after few days of work, I have an example up and working. When finished, this version will include OpenGL support, both Delphi and FreePascal support (and may be more), iOS support... If you want to take a look you can download it from the SVN: svn co https://a...
- Wiki enhancement » I've updated the wiki adding sections. I've also changed the start page and added a link to the DIGMIDI wiki page, wich was missing. I planned to finish the 3D Tutorial too, adding new articles and completing the existing ones with some expla...
- Version 4.4.3 released » I've just uploaded the latest version of Allegro.pas. It fixes a few bugs, some of them thanks to carlejt and sberinde. Also I've included the latest precompiled version of Allegro tools and library in the Windows package, wich is smaller, faster and fixes some stuff. As usual, download the apropriate version at the downl...
- New tutorial: How to draw 3D » Somebody asked about how to draw 3D polygons using Allegro. Then I remembered that I started a tutorial to show the Allegro's 3D stuff, but I didn't finished it. Anyway I've decided to upload the examples I wrote to the Wiki. You can read them ...
- 1st PGD Challenge Mini Competition » Pascal Game Development has convoked the 1st PGD Challenge Mini Competition. This will be a warm-up for the Annual PGD Challenge. The competition will start the 17th of June and will finish a month ...
- New project member and other news » Hello people, long time no see you. I was pretty busy in my Real Lifetm so I couldn't came here so often as I like. But there are some news. A new member has join the team. He's Paco and he will be our webmaster. He will do a lot of changes on the web and the forums to make it more useful. About the project itself, I did discovered a silly bug. It...
- Winter Freeze » Yes, I know, sorry for the long hiatus. Right now I'm focused to finish a game. Well, actually The Game. It was the first game I wrote in Pascal using Allegro five years ago, and after that I decided to create Allegro.pas. So it's much like to close the cycle: Allegro.pas hasn't (almost) any bug so I decided to rewrite that game using it instead of use the old w...
- Version 4.4.2 released » Finally, Allegro.pas 4.4.2 is released. It takes a bit longer than I planned. About the news, there are new procedures to draw splines, and also to calculate routes with it. There are other functions to calculate routes in circles, ...
- New SVN tree » It was easer than I expected. Actually I finished it yesterday and today the new SVN is up to date. The new tree has 3 subdirectories: TRUNK; the main development. BRANCHES: for paralel development (i.e.: the old 4.2 branch so we can keep Delphi compatibility). RELEASES: to get the final packages. ...
- Working in the SVN » I'll restructure the SVN this week, so I recommend you to not use it until I finish. I'll post a note explaining the new directory structure. I'll do this because current structure is isn't easy to mantain, specially when I'll start branch 4.5. I'll start this branch after version 4.4.2, which is almost finished. ...


