Recent changes to newshttp://sourceforge.net/p/allegro-pas/news/Recent changes to newsenTue, 13 Jan 2015 13:40:59 -0000Still workinghttp://sourceforge.net/p/allegro-pas/news/2015/01/still-working/<div class="markdown_content"><p>I know, not news, no releases... But I'm working on it.</p> <p>I was working in a new GUI system, using Object Pascal classes. Currently <a class="" href="https://sourceforge.net/p/allegro-pas/code/HEAD/tree/TRUNK/addons/alGUI">it's an add-on</a> but I think it should replace the current ugly GUI system.</p> <p>Also I'm aware of some <a class="" href="https://sourceforge.net/p/allegro-pas/bugs/milestone/4.4.5">bugs</a> and <a class="" href="https://sourceforge.net/p/allegro-pas/feature-requests/milestone/4.4.5">new stuff and improvements</a>.</p> <p>I have not a release date, but I hope it will be in few months.</p> <p>Regards.</p></div>Guillermo Martínez JiménezTue, 13 Jan 2015 13:40:59 -0000http://sourceforge.net66b06b0ed37a1ab62489ca648adbaab2593a066fNew member in teamhttp://sourceforge.net/p/allegro-pas/news/2014/09/new-member-in-team/<div class="markdown_content"><p>A new member joins to the Allegro.pas developer team. <a class="" href="https://sourceforge.net/u/shoozza">Gregor A. Cieslak</a>, who yet created a fork to add Delphi support to Allegro.pas 5. You may remember him from previous messages. He will be responsible of main development of version 5, while I'll be responsible of maintain version 4.4 and (of course) help him with version 5.</p> <p>Also, I've updated both <a class="" href="https://sourceforge.net/p/allegro-pas/feature-requests">Feature Requests</a> and <a class="" href="https://sourceforge.net/p/allegro-pas/bugs">Bugs</a>. We'll try to keep it up to date, so you'll have a way to see what's moving in the project.</p></div>Guillermo Martínez JiménezMon, 15 Sep 2014 17:52:12 -0000http://sourceforge.netd65b2b1915f6e398cf1fc9b973a3ab34368ed594Working on version 5.alpha2http://sourceforge.net/p/allegro-pas/news/2014/06/working-on-version-5alpha2/<div class="markdown_content"><p>That's it. I'm working on next version of Allegro.pas.</p> <p>This new version should be Delphi compatible (Delphi 6 and up or so) thanks the help of Gregor A. Cieslak who did a fork that I'm now trying to merge with the new one. You can download and test his work at <a href="https://github.com/Soldat/allegro-pas5-test" rel="nofollow">https://github.com/Soldat/allegro-pas5-test</a> .</p> <p>The new version will have more examples too and some bugfixes (I hopw).</p> <p>It has no ETA. At the moment you can get the updates from SVN (https://sourceforge.net/p/allegro-pas/code/HEAD/tree/BRANCHES/5.0/).</p></div>Guillermo Martínez JiménezTue, 17 Jun 2014 17:59:30 -0000http://sourceforge.net30388bbc70dfcf742f2236bdfc08904eceebe2a1Amazing Tetrishttp://sourceforge.net/p/allegro-pas/news/2013/07/amazing-tetris/<div class="markdown_content"><p>Lars Sonnen, Matthias Müller, Michael Willems and Markus Wall have published a new Tetris clone named <strong>Amazing Tetris</strong>. Of course, it uses Allegro.pas. They created it as a Computer Science project for school, and they helped testing and providing the OGG/Vorbis loader for Allegro.pas that I added as an <em>add-on</em> to the library.</p> <p>You can download the game from <a class="" href="http://www.rpg-hacker.de/?page_id=172" rel="nofollow">RPGHacker's web site</a>. I'ts compiled for Windows, but I've tested it on Linux using WineHQ and it does work (with a small glitch).</p></div>Guillermo Martínez JiménezMon, 22 Jul 2013 09:14:16 -0000http://sourceforge.net3d406547a51c39b13197e7e804ce49d1e78b9514Version 5.0 Alpha 1 releasedhttp://sourceforge.net/p/allegro-pas/news/2013/04/version-50-alpha-1-released/<div class="markdown_content"><p>I didn't work on the project lately, but I decided to release an Alpha version (pre-beta) because it's pretty stable. I've tested in several systems (Xubuntu 32 bit, Fedora 64bit and Windows XP 32 bit) and it works... almost. It doesn't include full documentation, and it may not work properly with your system, but it has the new Allegro API and has OpenGL support and other new features.</p> <p>The download link: <a href="https://sourceforge.net/projects/allegro-pas/files/5.0.alpha/">https://sourceforge.net/projects/allegro-pas/files/5.0.alpha/</a></p> <p>See that I've changed the way I'll release the packages. Now I'll create a new folder for each version, instead to use the old way separating sources and binaries.</p></div>Guillermo Martínez JiménezWed, 24 Apr 2013 19:07:00 -0000http://sourceforge.netb2922914c44f379ad05ec0536657d726d9e635d8New SVN repository.http://sourceforge.net/p/allegro-pas/news/2013/03/new-svn-repository/<div class="markdown_content"><p>I've just finished to migrate the SVN from the old repository to the new one. If you're using SVN to update your Allegro.pas copy, you should use the new repository (obviously). Visit the SVN section (see links on the left bar) to know the new URI.</p></div>Guillermo Martínez JiménezThu, 14 Mar 2013 11:53:01 -0000http://sourceforge.net08e2e398a0d5e6f46fe3fab4f654654a169a892aAllegro.pas runs on Rasperry pihttp://sourceforge.net/p/allegro-pas/news/2013/02/allegropas-runs-on-rasperry-pi/<div class="markdown_content"><p>Thanks to user 3Shrike3 from Pascal Game Development (<a href="http://www.pascalgamedevelopment.com/">http://www.pascalgamedevelopment.com/</a>) we know that Allegro and Allegro.pas do work in Rasperry Pi platform (<a href="http://www.raspberrypi.org/">http://www.raspberrypi.org/</a>).</p> <p>To know more, you can read the forum thread: <br /> <a href="http://www.pascalgamedevelopment.com/showthread.php?15581-Compiling-on-Rasperry-Pi&amp;p=88802&amp;posted=1#post88802">http://www.pascalgamedevelopment.com/showthread.php?15581-Compiling-on-Rasperry-Pi&amp;p=88802&amp;posted=1#post88802</a></p></div>Guillermo Martínez JiménezThu, 21 Feb 2013 10:24:05 -0000http://sourceforge.netf4d21192097fe6d4b2a3d305889f3a84f81ae37eNew websitehttp://sourceforge.net/p/allegro-pas/news/2013/01/new-website/<div class="markdown_content"><p>I've uploaded the new website. As you see I've drop the GesBit blog engine and use SourceForge's news service. That means that news can't be commented. Also phpBB service was closed too. Anyway, you can made any comment or suggestion using SourceForge's Discussion. Also I visit Pascal Game Development quite often.</p> <p>The new look was made by José Francisco Arévalo, A.K.A. Paco.</p></div>Guillermo Martínez JiménezFri, 25 Jan 2013 13:27:57 -0000http://sourceforge.net88506eb186e72ffce5ada20c4b81c6aca594535eProject updatedhttp://sourceforge.net/p/allegro-pas/news/2012/12/project-updated/This is just to get used to the new SourceForge's project administration software. It looks pretty nice and easer to use than old one. BTW, yesterday I uploaded new Allegro.pas package (4.4.4).Guillermo Martínez JiménezWed, 12 Dec 2012 13:22:20 -0000http://sourceforge.netf052cc09dd21d44775a25ea9e707caa65b097e7aAllegro.pas 4.4.0 (stable) releasedhttp://sourceforge.net/p/allegro-pas/news/2010/01/allegropas-440-stable-released/I've just uploaded the first stable version of the Allegro.pas game library. As some of you know, this library is a wrapper of the Allegro game library, so you can use this great library with Free Pascal and Lazarus. I've fixed few bugs, added new functionality and create two new examples, one of them exclusive for Lazarus. Also I've revised the documentation partially. Remember you should update Allegro also because the most recent versions fix a lot of bugs that affects Allegro.pas \(i.e. sprite rotating, textured 3D polygon renderer, etc.\). Get more information and download it from it's project page. Comments, criticism and suggestions are welcomed.Guillermo Martínez JiménezFri, 15 Jan 2010 00:17:15 -0000http://sourceforge.net849d8983ffa51b179a4afb979fcee2735ceeb292