Recent changes to news changes to newsenTue, 03 Nov 2015 10:30:00 -0000Version 4.4.5 reseased<div class="markdown_content"><p>I've finally uploaded stable Allegro.pas 4.4.5 version. It is a major update<br/> of the library, but the first two version numbers are keept to be coherent with<br/> original Allegro Game Library.</p> <p>This version has some API modifications, as well as a lot of improvements that<br/> makes it faster (and sometimes smaller) executables. Most important changes<br/> from version 4.4.4 below:</p> <ul> <li>New functions and procedures that detects system stuff at runtime, an<br/> new units for Windows and UNIX specifics.</li> <li>New BOOLEAN type that allows better integration with library.</li> <li>Use of ARRAYs and VAR/OUT on parameters, that allows to reduce executable<br/> sizes and faster execution, and a side effect is reduction of HINT and<br/> WARNING lines while compilation!</li> <li>Several bug fixes in demo game, al_apply_matrix_f and al_pack_fseek<br/> functions and in examples.</li> <li>A lot of changes on documentation.</li> </ul> <p>Also note that in near future I'll move TRUNK to BRANCHES/4.4, and BRANCHES/5.0<br/> to TRUNK. This doesn't mean that I'll forget version 4.4: I'll update it if I<br/> find bugs or somebody sends me interesting patches or additions, but it's time<br/> to take version 5.0 seriously.</p> <p>Enjoy!</p></div>Guillermo Martínez JiménezTue, 03 Nov 2015 10:30:00 -0000http://sourceforge.net30fe41b57ea904e9bd09c1c8c12d31f0f3fd73afOn-line documentatnion on-line again<div class="markdown_content"><p>I was working on next release (yay!) when I found a big stupid mistake: on-line documentation wasn't available! So this is fixed again, both versions 4.4.4 and 5.0.alpha1.</p> <p>And yes, I want to upload new release 4.4.5 as soon as possible. It taked too long because alwas I have something to do. I'll try to release new versions in less time (may be tagging them with beta, RS and so) in the future.</p> <p>Also I was tempted to remake the website, but I think I'll wait until version 5.0.beta is ready.</p> <p>You see, we're still alive!</p></div>Guillermo Martínez JiménezMon, 02 Nov 2015 12:45:24 -0000http://sourceforge.net433c5d8b973ee8f9713c4f2abce83b27d07b6e65Next release<div class="markdown_content"><p>I was planning a new release, the 4.4.5 . I think it will be a "beta" or a "release candidate", not sure. Right now I'm working on the new GUI add-on, as it would be the base for the GUI add-on for version 5 too. I'm not sure, but I want also to add more MIDI and sound support (streaming), as well as another game demo that would be ported to version 5 on the future, but it may be a lot of work. Anyway, SourceForge is working on the severver and SVN and download doesn't work right now.</p></div>Guillermo Martínez JiménezSat, 25 Jul 2015 10:16:51 -0000http://sourceforge.net015d91bb0e0cfe9a2edec606feb02c7d6873c3f1Still working<div class="markdown_content"><p>I know, not news, no releases... But I'm working on it.</p> <p>I was working in a new GUI system, using Object Pascal classes. Currently <a class="" href="">it's an add-on</a> but I think it should replace the current ugly GUI system.</p> <p>Also I'm aware of some <a class="" href="">bugs</a> and <a class="" href="">new stuff and improvements</a>.</p> <p>I have not a release date, but I hope it will be in few months.</p> <p>Regards.</p></div>Guillermo Martínez JiménezTue, 13 Jan 2015 13:40:59 -0000http://sourceforge.net66b06b0ed37a1ab62489ca648adbaab2593a066fNew member in team<div class="markdown_content"><p>A new member joins to the Allegro.pas developer team. <a class="" href="">Gregor A. Cieslak</a>, who yet created a fork to add Delphi support to Allegro.pas 5. You may remember him from previous messages. He will be responsible of main development of version 5, while I'll be responsible of maintain version 4.4 and (of course) help him with version 5.</p> <p>Also, I've updated both <a class="" href="">Feature Requests</a> and <a class="" href="">Bugs</a>. We'll try to keep it up to date, so you'll have a way to see what's moving in the project.</p></div>Guillermo Martínez JiménezMon, 15 Sep 2014 17:52:12 -0000http://sourceforge.netd65b2b1915f6e398cf1fc9b973a3ab34368ed594Working on version 5.alpha2<div class="markdown_content"><p>That's it. I'm working on next version of Allegro.pas.</p> <p>This new version should be Delphi compatible (Delphi 6 and up or so) thanks the help of Gregor A. Cieslak who did a fork that I'm now trying to merge with the new one. You can download and test his work at <a href="" rel="nofollow"></a> .</p> <p>The new version will have more examples too and some bugfixes (I hopw).</p> <p>It has no ETA. At the moment you can get the updates from SVN (</p></div>Guillermo Martínez JiménezTue, 17 Jun 2014 17:59:30 -0000http://sourceforge.net30388bbc70dfcf742f2236bdfc08904eceebe2a1Amazing Tetris<div class="markdown_content"><p>Lars Sonnen, Matthias Müller, Michael Willems and Markus Wall have published a new Tetris clone named <strong>Amazing Tetris</strong>. Of course, it uses Allegro.pas. They created it as a Computer Science project for school, and they helped testing and providing the OGG/Vorbis loader for Allegro.pas that I added as an <em>add-on</em> to the library.</p> <p>You can download the game from <a class="" href="" rel="nofollow">RPGHacker's web site</a>. I'ts compiled for Windows, but I've tested it on Linux using WineHQ and it does work (with a small glitch).</p></div>Guillermo Martínez JiménezMon, 22 Jul 2013 09:14:16 -0000http://sourceforge.net3d406547a51c39b13197e7e804ce49d1e78b9514Version 5.0 Alpha 1 released<div class="markdown_content"><p>I didn't work on the project lately, but I decided to release an Alpha version (pre-beta) because it's pretty stable. I've tested in several systems (Xubuntu 32 bit, Fedora 64bit and Windows XP 32 bit) and it works... almost. It doesn't include full documentation, and it may not work properly with your system, but it has the new Allegro API and has OpenGL support and other new features.</p> <p>The download link: <a href=""></a></p> <p>See that I've changed the way I'll release the packages. Now I'll create a new folder for each version, instead to use the old way separating sources and binaries.</p></div>Guillermo Martínez JiménezWed, 24 Apr 2013 19:07:00 -0000http://sourceforge.netb2922914c44f379ad05ec0536657d726d9e635d8New SVN repository.<div class="markdown_content"><p>I've just finished to migrate the SVN from the old repository to the new one. If you're using SVN to update your Allegro.pas copy, you should use the new repository (obviously). Visit the SVN section (see links on the left bar) to know the new URI.</p></div>Guillermo Martínez JiménezThu, 14 Mar 2013 11:53:01 -0000http://sourceforge.net08e2e398a0d5e6f46fe3fab4f654654a169a892aAllegro.pas runs on Rasperry pi<div class="markdown_content"><p>Thanks to user 3Shrike3 from Pascal Game Development (<a href=""></a>) we know that Allegro and Allegro.pas do work in Rasperry Pi platform (<a href=""></a>).</p> <p>To know more, you can read the forum thread: <br /> <a href=";p=88802&amp;posted=1#post88802">;p=88802&amp;posted=1#post88802</a></p></div>Guillermo Martínez JiménezThu, 21 Feb 2013 10:24:05 -0000http://sourceforge.netf4d21192097fe6d4b2a3d305889f3a84f81ae37e